Pantheon: Genesis is the ancient Mesopotamian RPG that you’ve always dreamed of. Players join the ranks of Gilgamesh and Marduk as powerful champions that invoke the powers of the gods that decree the fates. Guided by a scribe, they will encounter utukku (demons), monsters, and creatures of legend like the famous dragon hybrid Mušḫuššu.
Drawing upon elements of Sumerian mythology, Akkadians, and Babylonians, Pantheon: Genesis mixes fantasy and historical tabletop RPG elements.
Fast Paced, Brutal, Tactical Combat
Ancient Mesopotamians were no strangers to war. Empires would rise and fall constantly. Many of their stories depict epic battles of man versus monster. So, too, does Pantheon: Genesis.
Combat in Pantheon: Genesis is more fun for GMs and players than other combat systems. Even a complex battle with many combatants doesn’t take very long, and it won’t take up the entire session. Designed first as a wargame, Pantheon’s tactical combat RPG system is something that needs to be fully experienced to be enjoyed.
Opportunities for Roleplaying Galore
Pantheon: Genesis isn’t just a game for the bloodthirsty. Players can build characters that have motivations, relations, and (most importantly) brew barley beer.
In the burgeoning civilization of Mesopotamia, players have the opportunity to engage with all of the stratas of society. Upon character creation, each character chooses short term and long term goals that help center roleplaying.
The most important thing is that player actions matter, because this is where true enjoyment emerges. There are opportunities for social interactions that have long term effects. Seducing a noble to get them to join your cause is going to have a different effect than intimidating one.
Simple Character Creation. Intuitive Layout. No “Ivory Tower” Game Design.
We all play RPGs for different reasons – for that feeling of power, to have fun with our friends, or to exercise our imagination. None of these reasons are served by confusing rules and poorly laid out books.
We’ve made it a goal to have a well thought out and organized book, with rules where you expect them.
What’s Inside the Rulebook?
Here’s what every rulebook contains:
-7 character classes, each with 2 different ways to play.
-7 gods that decree the fates, each with 3 different paths you can take (this allows for 294 different combinations of characters with gods and classes!)
-Rules for combat, social encounters, chariots, squad combat, and empire building
-A quickstart scenario with pre-built characters (you can also download that here)
-A history of Mesopotamia, and a fantastical version that builds off of the myths and legends